Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The Arif are made up of the more defensive minded Amir veterans. They have become very skilled in using their shield to tire and stun their enemies.
Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | Amir |
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Advances to: | Immortal |
Cost: | 38 |
HP: | 58 |
Movement: | 5 |
XP: | 75 |
Level: | 2 |
Alignment: | lawful |
ID | EE Kalifa Arif |
Abilities: |
spear pierce | 12 - 2 melee | ||
long sword blade | 8 - 3 melee | marksman | |
shield bash impact | 10 - 1 melee | slows |
Resistances: | |
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blade | 30% |
pierce | 30% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | - | 0% |
Deep Water | 100 | 10% |
Flat | 1 | 40% |
Forest | 2 | 40% |
Frozen | 3 | 20% |
Hills | 2 | 60% |
Impassable | 100 | 0% |
Mountains | 4 | 40% |
Mushroom Grove | 2 | 50% |
Sand | 1 | 50% |
Shallow Water | 2 | 20% |
Swamp | 2 | 30% |
Unwalkable | 100 | 0% |
Village | 1 | 60% |